![](https://images.squarespace-cdn.com/content/v1/5fc5a45217e72026400a5ae4/1619970561873-M0KP65ZFZOHQN0F5NBDW/Frame+1+%2827%29.png)
Solving UX problems is my mission.
This is my design assistant, Olive. She has a lot of opinions. She has been my co-pilot on a lot of adventures, including my journey in UX design.
Check out my portfolio or scroll for more info about me.
I’m Jason Tremblay, UX/UI and Product Designer.
I’ve been solving service design problems since before I knew UX was a thing. In my previous career, I saved hundreds of thousands of dollars and tons of hours of labor while making my own roles obsolete.
(Seriously. Ask me about how I eliminated my own job. Several times.)
In 2020, I took a huge leap to pursue my passion for user-centered design.
Here’s what I do:
I find
small changes
that make
big impacts.
As an innovator, I know some innovations can come from a small change in perspective.
When the creator of pandemicarchive.com presented the idea of a repository of lost opportunities due to COVID-19, I thought it was genius: A public record of user-generated stories focused on how their worlds have changed under quarantine.
My earliest contribution to the project was to workshop the concept. My suggestion was to keep the “lost” but add a “found”. The choice compels contributors to frame submissions, acting as a prompt, and perhaps offering a bit of hope.
“I think the ‘lost/found’ framing helps people make sense of events that are overwhelming or incomprehensible. It also helps to distinguish the site from countless other archival projects that have been launched in response to the pandemic.”
- Professor Rebecca Adelman, Ph.D.,
creator of pandemicarchive.com
![](https://images.squarespace-cdn.com/content/v1/5fc5a45217e72026400a5ae4/1616798767254-LDXA5U7M33XDOQKJMV77/IMG_9187.jpeg)
I seek ideas.
Not all ideas are slam dunks,
so I play the numbers game.
When it comes time to ideate, I’m not shy about outlandish,
silly, or “bad” ideas. Nor am I protective of my own role.
My philosophy is to consider every possible option from every source,
find the patterns, design, and improve.
I am a cheerleader for collaborative creativity
and a facilitator of efficient decision-making.
I hunt for inefficiencies.
In my 20’s I found myself in an office, surrounded by paper and files, punch cards and forms, just trying to figure out what it all meant.
It wasn’t my job, but I systematically revised system after system in that office. I worked my way through the company, studying the way things were done, and figuring out how they wanted things done. I designed digital solutions to increase accuracy and speed, giving employees time to do real work.
I make it work.
Even if I don’t have the “right” tool.
The band Free Soil needed their lighting to be as intense and as in sync as their music. I found low-cost solutions to turn music data into lighting data. With a little programming and creative assembling, I helped create an intense multi-sensory experience that didn’t require a separate lighting guy or an expensive and complex DMX programming rig.
The solution allows the drum machine to control the lights, meaning the band can focus on making the music and leave the lighting to the machines.
I design experiences.
I love telling the stories that connect users to products. I have an emotional connection with my bike, so I made a little story about how a digital product can enhance that connection:
I am excited.
To learn about what makes your organization great.
To create that emotional connection to your brand.
To test the newest product.
To help make your team greater.