Zeit

Responsive e-Commece Website for Travel

 

My role: UX/UI Designer

The Mission:

Zeit was a DesignLab UX Academy Project

Zeit is a luxury travel company selling the experience of traveling through time to historic events.

My job: Create branding and a responsive website for Zeit. The site should explain the process, allow users to search for different destinations and have a booking feature.

Design Process:

1

Discover

Methods:

Competitive Research, 1:1 Interviews, Secondary Research

2

Identify

Methods:

Project Goals, Persona, Card Sorting, Site Map, User Flow, Task Flow

3

Design

Methods:

Mood Board, Style Tile, Sketches, Wireframes, Mockups, UI Kit, Prototyping

4

Verify

Methods:

Remote User Testing, Decision-making Quadrant, Priority Revisions

1
Discover

First things first! In this phase I learn about the industry, the competition and begin to empathize with the users.

My Research Goals

  1. Learn about travelers and their decision-making process

  2. Identify key users and their pain points.

  3. Understand the information seeking. behaviors and priorities

 

What motivates the client?

To better understand travelers, I performed 1:1 interviews with 5 people from my personal contacts. Each 30-45 minute interview consisted of a script of open-ended questions.

Key Insights

From the interviews, I was able to make an initial list of desired info:

  • Customer reviews

  • Clear presentation of booking and defined steps.

  • Pictures and text descriptions

  • Security and safety information

  • Clear pricing structures

and things to avoid:

  • Mandatory group tours

  • Tight schedules

  • Confusing schedules

  • Long layovers

 

Competitive Analysis

I chose to research some of the more reputable options in the high-end adventure travel niche as well as some of the more accessible and most popular travel websites to compare and gather information about the industry.

2
Identify

Taking a closer look at the data, I can start to define the problems and put a face to the user.

My Goals for Defining

  1. Synthesize findings from Phase 1 to generate personas

  2. Understand prime motivators and detractors

  3. Identify key components, features and pitfalls

Meet The Avid Traveller

I analyzed the findings from the 1:1 Interviews and compiled a Persona to represent the user. This allows me to more readily empathize with the user as make design decisions.

How do travelers sort destinations?

To explore possible categorization structures for time travel destinations, I conducted card sorting exercise using OptimalSort.

I asked seven participants, ages 27 to 47, to sort 30 cards denoting pre-selected time travel destinations into categories of their own choice. Users were required to sort every item and name each category.

3
Design

With the problem and user defined, I begin making design decisions.


Design Goals

  1. Create branding for Zeit

  2. Create a high fidelity responsive prototype

Borrowing From the Past

I looked at a number of styles before stumbling on something a little surprising. The tone elicits the brand words: Cultural, Refinement, Luxury, Wonder, Historic and Discovery.

 

Getting Straight to the Point

Travel is primarily about location, right? I’ll make the landing page a map.

What makes Zeit different? History. I’ll put time on a line. A timeline slider.

 

Shaping the Pages

Using the maps and flow charts from the previous phase, I sketched and refined the user interface.

 

Not reinventing the wheel

Innovation is great, but standing on the shoulders of giants will do just fine.

Here are some of the design patterns I chose to replicate for the user interface.

 

ATTRIBUTE FILTER

The ability to filter by various attributes was also supported by the research. The ability to narrow results will enhance usability of the map search function.

BROWSE GEOGRAPHIES

Searching by geographic location is supported by the 1:1 research and is featured in all competitor sites.

SEARCH THIS AREA

This feature will avoid updating features on the map until the user explicitly requests an update.

MARKER LIST

Search results and suggested destinations populating a side pane as well as the map area allow for flexible interaction by the user.

Putting the pieces together

The elements are polished and assembled into mockups prior to building a working prototype.

4
Verify

The design looks bold, fun and inviting.

But is it effective?

Testing Goals:

  1. Identify design improvement opportunities

  2. Identify Information Architecture improvement opportunities

  3. Identify opportunities for improving UX writing

User Testing

I met with 7 user testers via recorded video chat to test the prototype.

I presented several scenarios to each subject and had them interact with the prototype in real time and noted comments, behaviors, successes, failures and surprises.

I wrote insights from each interview on sticky notes, a different color for each user, and organized into quadrants.

These insights shed light on improvements to be made prior to moving on to development. In the end, only a handful of revisions to the UI, graphical elements and writing were needed to move forward.

These insights shed light on improvements to be made prior to moving on to development. In the end, only a handful of revisions to the UI, graphical elements and writing were needed to move forward.

 

Priority Revisions

Insights from the interviews pointed toward a few key changes to be made before handoff.

Handoff

The prototype was then prepared for handoff
to developers using Zeplin.

Conclusion:

I had a choice of doing this as a class project or doing something more realistic. I chose this because I thought it would stretch my imagination and be a bit more of a challenge. It certainly did. Working to represent a product that is new and innovative means there are fewer analogs to borrow from and more need for research and testing.

Choosing a more realistic project may have fit better in my portfolio, but I don’t regret the lessons learned about more technical prototyping, the value of user interviews, or how new and innovative products require several layers of innovative design.

Interactive Prototype

Please feel free to explore

(Hint: look for prehistoric stuff, like a Mastodon Photo Safari)

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